Planet Squares Inc.

My biggest project so far.

Planet Squares Inc. (or PSI, for short) came from a wish of making a bigger game — both gameplay and production wise — and of applying what I’d learned so far as a game developer to a new project.

On the other hand, PSI also allowed me to focus on narrative, rather than just on gameplay, something I’d wanted to do after playing Battleblock Theater. Even though the game’s text is not central to the gameplay and intends to be unobtrusive, I was able to develop a character through monologue.

It’s, personally, my favourite project so far, and undoubetly the most successful one: it won several awards at MakerFaire Lisbon 2016.

  • Desktop (Haxe + HaxeFlixel)
  • Local multiplayer/Party game