Pon

An exercise on design.

Pon’s birth can be entirely attributed to Kate Compton’s GDC talk on procedural generation.

After watching it, I started thinking about a deterministic strategy game that could be generated backwards, and that could branch complexly, even with simple rules.

Eventually, the game’s focus shifted to a smooth design, inspired by that of Monument Valley, converging into what it is now.

It’s the first full game I published made on Unity and targeting HTML5.

  • HTML5 (Unity)
  • Puzzle