An exercise on design.
Pon’s birth can be entirely attributed to Kate Compton’s GDC talk on procedural generation.
After watching it, I started thinking about a deterministic strategy game that could be generated backwards, and that could branch complexly, even with simple rules.
Eventually, the game’s focus shifted to a smooth design, inspired by that of Monument Valley, converging into what it is now.
It’s the first full game I published made on Unity and targeting HTML5.
- HTML5 (Unity)